Customer base
Target market
Fan engagement
Core product
Product innovation
Open-/Crowdsourcing
Brand partnership
Secondary market
Scarcity
Supply chain management
Diversification
How might a company that everyone loves almost go bankrupt?
How might adding more products (like clothes and video games) actually make a company less successful?
How might a company's most passionate fans (the adult collectors) be seen as a problem instead of an asset?
If you were the new CEO of a failing toy company, how might you decide which toys to stop making?
Browse: Lego Kids Playzone
Video: The Man Who Saved LEGO by BBC Reel
Video: How LEGO Embraced Their Adult Fans by IGN
Video: How LEGO Bricks Are Made by The LEGO Group
Article: Brick by Brick: How LEGO Rewrote the Rules of Innovation by WIRED
Analysis Framework: Helmer's 7 Powers